Melbourne Festival review: Clybourne Park, Half-Real
Your faithful blogger has been shanghaied by the day job lately, dealing with an editing deadline for my forthcoming novel. (Forthcoming Christmas 2012, that is - lead times are long in the publishing world). And I find, lifting my weary head from the coalface of the imagination, that I've fallen rather behind in my reviews, and this despite steadfastly missing nearly the entire Melbourne Fringe. I'll apologise here to those who invited me personally to their shows - I tried to reply to everyone, but believe me when I say that my inbox exploded. And I know I missed some worthy events. Perhaps my biggest regret is Nicola Gunn's At The Sans Hotel, at La Mama, which I meant to see last Sunday. That plan was derailed by a migraine, another regular pothole in the Croggon road to enlightenment. The spirit is willing, etc...
Despite my most cunning attempts at theatre evasion, I was still lured to three shows. Clybourne Park at the Melbourne Theatre Company opened two weeks ago, which demonstrates how tardy I am. The other two are the first harbingers of the Melbourne Festival, which officially opens tomorrow. (Expect TN's usual blanket Melbourne Festival coverage; I've cleared my desk and will be focusing on being a critic for the next three weeks.) The Malthouse got in early last week with The Border Project's Half-Real and Back to Back's Ganesh Versus The Third Reich. Back to Back's show is an exceptional work, which confirms this company's place as one of the most significant we have; more on that tomorrow later. Half-Real is mostly striking as a missed opportunity. But, first, to Clybourne Park.
Bruce Norris's Pulitzer Prize winner springs from Lorraine Hansberry's groundbreaking 1959 play, A Raisin in the Sun. Hansberry's play is based on the hostile racism (culminating in a lawsuit) that she experienced during her childhood when her family moved to a white neighbourhood in Chicago. It follows the fortunes of the Youngers family as they attempt to move into the middle class, along the way exposing the mechanics of North American racism, especially as expressed through the housing market. In A Raisin in the Sun, the family buys a house in a suburb called Clybourne Park: and this is where Bruce Norris picks up the story.
The first act of Clybourne Park, also set in 1959, is almost Ayckbournian in how it fills in the "other" side of Hansberry's play, although Australian audiences, unlike American theatre goers, will miss most of the cross-textual references. It begins as Russ (Greg Stone) and Bev (Alison Whyte), haunted by the suicide of their war veteran son, are selling their house in Clybourne Park.
When it becomes known that it has been bought by a black family, all hell breaks loose: their neighbours, who claim to be all very tolerant of black people in their place, are horrified by the thought of their being next door. Community leader Karl (Patrick Brammall), a take on A Raisin in the Sun's character Karl Lindner, even offers the family money to buy elsewhere. The second act is set in the same house fifty years later. Clybourne Park has in the meantime become a black neighbourhood, and now the new white gentry are moving back in, thoughtlessly obliterating a complex history.
This juxtaposition permits Norris to make mordant fun of liberal hypocrisies, exploring how little has changed in American social relations. Aside from race, its major question is the place of memory and history in a world defined by the marketplace. It's a conventional realist play, with nods to the expressionist theatre of Arthur Miller as well as situation comedy and farce. And it's strikingly well written: while it never reaches the heights, say, of Death of a Salesman, it's rare to see a play this well crafted, and that goes a long way to dispel the inevitable mustiness of its form.
The production is as well-crafted as the play itself: it's beautifully lit by Matt Scott, with a simple and effective set design from Christina Smith and an unobtrusive but evocative sound design from Jethro Woodward. Director Peter Evans brings together an exceptional cast, who ably negotiate the various levels at play in the text. The tone shifts with blinding swiftness from farce to robust comedy to tragedy, and the actors step nimbly and exactly from one to the other, with such skill that you barely notice the artifice.
It's truly an ensemble effort, but to pick out some highlights: Greg Stone as the depressive Russ handles the role's miserable aggression with wit and force and, in the end, moving humanity. We've long known that Bert Labonté (Albert/Kevin) is one of our best stage comedians, but I had no idea Zahra Newman (Francine/Lena) could be so funny. Given that I've seen her playing the title role in Elektra, and more recently in Debbie Tucker-Green's stunning one-woman play Random, this woman is blazing a trail as one of our most complete actors. And Patrick Brammall's Karl is a comic jewel. I often come out of these kinds of plays badly needing some artificial stimulants, but I really enjoyed this.
The main question bouncing around after the premiere of The Border Project's Melbourne Festival offering Half-Real was: why? Anyone wanting to prove the popular thesis that video games and art are an incompatible mix will find their prejudices amply affirmed by this show. Its successes - mainly in Geoff Cobham, Michael Marner and Chris More's fascinating digital design - only highlight how badly Sam Haren's production misses the mark.
The premise is that a woman has been murdered. Audience members, furnished with a Wii-like controller (minus buttons), are invited to investigate aspects of the crime by voting to choose which aspects of character or event they would like to witness, thereby "solving" (or not - my audience certainly didn't) the murder. While it was kind of fun waving the controller and seeing if your choice got up, it's fair to say that the novelty palls.
Half-Real's basic choose-your-own-adventure format is the first problem: as productions like LA Noire or Heavy Rain demonstrate, videogames outgrew simplistic narrative structures years ago. They offer far more sophisticated experiences, with morally complex stories and deeply designed environments. But even the most basic shoot'em up offers player choice and participation in ways that theatre is challenged to match: within a guided structure the player controls every action, not simply, as here, which chunk of story they wish to witness. And games are not confined by theatrical limitations of time.
Immersive theatre has been the buzz phrase over the past few years, with companies such as the UK's Punchdrunk leading the way. And there's continuing discussion about the formal possibilities interactive digital technologies offer for theatre. For my part, it's easy to see why writers might be excited about exploring the narrative structures pioneered by games. It's not a big step from the complex interactivity of games to, say, the aleatory playfulness of John Cage or even (as is teasingly hinted in Duncan Graham's text) the kinds of oblique narratives imagined by a writer like Roberto Bolaño.
Half-Real, however, only demonstrates the limitations of a by-the-numbers story. There's little evidence that the concept was thought through beyond the superficial details of structure: what such an approach could mean for theatre itself is barely examined. As a consequence, we get neither the best of theatre nor the best of gaming: instead of an imaginative collision of different forms, we get a reduced vision of both of them.
The impressive aspect is the design, in which projections transform an angled set into different environments. Digital characters are represented as shadows which are voiced by actors standing off-stage, and interact seamlessly with the actors. It's ingenious and sometimes beautiful. This is let down by DJ TRIP's sound design, which is almost a parody of bad videogame music. But even an actor as good as Amber McMahon can't rescue the banality of the story or, more profoundly, of the concept.
Pictures: top: (L-R) Patrick Brammall, Laura Gordon, Bert Labonté and Zahra Newman in Clybourne Park, photo Jeff Busby; bottom, David Heinrich in Half-Real. Photo: Steve Tilling
Clybourne Park by Bruce Norris, directed by Peter Evans. Set and costumes by Christina Smith, lighting design by Matt Scott, composition by Jethro Woodward. With Greg Stone, Alison Whyte, Zahra Newman, Luke Ryan, Bert Labonté, Patrick Brammall and Laura Gordon. Melbourne Theatre Company @ the Sumner Theatre, until October 26.
Half-Real, by Duncan Graham, directed by Sam Haren. Design consultant Geoff Cobham, lighting design by Chris Petridis, video art by Chris More, video system design by Michael Marner, composition by DJ TRIP (Tyson Hopprich). With David Heinrich, Alirio Zavarce and Amber McMahon. The Tower, Malthouse Theatre, until October 15.
